Publication Type:
Conference PaperSource:
Computer Graphics International (CGI), Springer, Cham., Volume Advances in Computer Graphics. CGI 2019. Lecture Notes in Computer Science, vol. 11542, Calgary, AB (2019)ISBN:
978-3-030-22514-8URL:
https://doi.org/10.1007/978-3-030-22514-8_6Abstract:
This paper examines two approaches to improve the realism of volume scattering functions. The first uses a convex combination of multiple Henyey-Greenstein distributions to approximate a more complicated scattering distribution, while the second allows negative coefficients. The former is already supported in some renderers, the latter is not and carries a significant performance penalty. Chromatic scattering is also explored, and found to be beneficial in some circumstances. Source code is publicly available under an open-source license.
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